I had originally intended to spend this post discussing Ceedling, and Unity testing, but now I won’t. Why? Over the weekend, I was reading the API guide for Arduino libraries, and realized they’re heavily focused on object-oriented programming. Synthduino was written in a functional style (it’s C) – while I’d used a basic struct to hold together a note’s frequency and duration, all the calls where global functions that accepted either a note or one of its members as a parameter. This was contrary to the API.
I did research, trying to find a good unit testing suite for C++. Turns out I’d somehow missed what should have been a top result: Google Test (aka gTest). I had gotten distracted by the Wikipedia list of suites, and gone through there. If only…
Anyway, I’ve spent the last 2-3 days rewriting Synthduino in C++, with classes, and rewriting the test suites. Fortunately, the logic and test data is the same, so I’ve got that going for me. Once I’ve spent more time with Google Test, I’ll try to do a better comparison between it and Ceedling/Unity.
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